All Ki Feats

Name Cost Timing Type
Absolute Mastery 1 Instant Personal For each model that would cause a Melee Assist Penalty on this model (even if it is ignored by the Indomitable trait), this model gains +1 Melee Pool and +1 Melee Weapon Strength until the end of the current Melee Exchange.
Accelerate Venom 1 Simple Target Target Enemy model removes its highest value Poison Marker and suffers a number of Wounds equal to the removed Poison Marker's value.
Acquisition 2 Active Target This model may use any Special Attacks, Special Defenses, Personal Ki Feats and the Melee Weapon, including Melee Weapon Strength Modifier, of Target Enemy model as if they were printed on its own card until the end of the current action. Any feats used cost 0 Ki.
Acrobatics 3 Active Personal This model gains Agile, Defensive, and Dodge (+1) until the end of this activation.
Admirable 1 Active Aura Friendly Juhin, Kaizoku, and Kancho models in the Aura gain Spirit (1).
Agility 1 Instant Personal After making a Scenario Action, this model gains an Activation Counter.
Alacrity 0 Active Personal This model gains an additional Activation Counter. An Enemy model may cancel this Ki Feat by spending 1 Ki Token, this model gains that Ki Token, and the Ki Feat has no other effect but is still considered to have been used this turn.
Alert 2 Instant Target Target model gains Aware and Ranged Defence (1) until the End Phase.
All-In 3 Instant Personal Before a Damage Roll on this model, this model's Controller may flip a coin and call heads or tails. If they call successfully, this model instead takes no damage. Otherwise, this model takes normal damage. This feat may only be used once per Damage Roll.
Allure 2 Simple Aura Enemy models in the Aura that allocate dice to Attack against this model in a Melee Exchange gain 1 Control Marker after the activation is complete unless the Attack Kills or removes this model from play.
Ancestral Armour 1 Instant Personal The next Enemy Damage Roll on this model is ignored if the individual dice values of the Damage Roll are the same number.
Ancestral Guidance 4 Complex Aura Choose one of the following: Takashi Hida: Friendly models in the Aura gain Indomitable (3). Takashi Akira: Friendly models in the Aura gain Last Stand. Takashi Hiroshi: Friendly Samurai models in the Aura gain Melee Boost 2. Takashi Sakura: Friendly Ashigaru models in the Aura gain Adept [Melee](2).
Aoi's Light 2 Active Aura Friendly models may ignore any Darkness and Breath of Yurei effects when drawing LoS to models or points within the Aura. Enemy models with the Camouflage Trait within the Aura gain Camouflage (+2").
Ape 2 Active Pulse When another Friendly Monk model in the pulse ends its activation you may become the Active Player again and begin this model's activation. If you do, this model must declare the same action as that Monk and gains a Non-Exceptional, Special Attack or Defence from that Monk until the action is complete. If the cost of the Special is 0 it becomes 1.
Apparition 2 Active Personal Place this model within 2" of its current location.
Art of War 4 Instant Personal Automatically win the next Tactical Test this model makes, the Enemy model fails the test. If both players should automatically succeed, instead roll the Tactics Test as usual.
Asp Strike 2 Instant Personal This model gains Lightning Reflexes until the current action is resolved.
Athleticism 2 Active Personal This model gains Jump Up and Dodge (1) until the current activation is resolved.
Aura of Serenity X Complex Aura All non-Soulless models in the Aura or in BtB with a model in the Aura lose Aggressive, may not place dice in Attack, use Special Defences during Melee Exchanges, Target Enemy models with Ki Feats or move through the Aura with a Charge or Run Action.
Awe 2 Simple Pulse Enemy models in the Pulse gain a Frightened Marker.
Balance 1 Instant Personal This model gains immune [Prone] until the current activation is resolved.
Barb 2 Simple Target Target model cannot move except directly toward this model.
Barge 2 Active Personal After a Melee action declared by this model is resolved, move Enemy models in BtB directly away from this model until they leave this model's ZoC and then move this model directly towards one of those Enemy models until it contact that model.
Batter 2 Instant Personal Until the End Phase, models Wounded by this model's Melee Attack gain a Stun Marker.
Battle Stations 3 Active Personal This model gains Order [Ashigaru](3/8") until the End Phase.
Be Prepared 2 Active Target Choose a Ronin Enhancement-Equipment card not alredy included in the Warband and Attach it to Target Blood Brother model.
Binding Roots X+1 Simple Pulse Choose up to X Enemy models within the Pulse's area of effect. Each model chosen becomes Immobilised.
Binding Shadows 2 Instant Target During an Enemy model's activation in which it enters BtB with this mode, that Enemy model gains an Immobilised Marker at the end of the current Activation.
Bite of 10,000 Spiderlings 1 Active Special One Enemy model in contact with Webbed Ground Terrain gains a Poisoned (1) Marker.
Blade Dedication 3 Complex Pulse Choose an Enemy model in the Pulse to gain a Duel Token. 1 Friendly Samurai model in BtB with this model gains the Dedicated Blade Enhancement card, if permitted. This feat may only be successfully used once per game.
Blade Finesse 2 Active Personal This model's Melee Weapons gain Pierce (2) until the current action is resolved.
Blazing Maelstrom 2 Active Personal Until the end of the current activation: • this model gains Cloudwalk, +2 Move Statistic and • this model's Bujutsu Weapon gains +1 Strength and Fire (+
Bless 1 Complex Special A Friendly Unblessed model in BtB gains the Blessing of Steel Enhancement - Equipment card if permitted.
Blessing of the Kami 2 Simple Target Target Friendly Faction, non-Soulless, non-Insignificant model gains a Virtue Token.
Blizzard 3 Complex Personal All models are in Cover and gain Slow until the End Phase.
Blood Brothers 2 Instant Personal When another Friendly Blood Brother model ends its activation you may become the Active Player again and begin this model's activation.
Blood in the Water 2 Active Target Taget model gains a Bleed (1) Marker.
Bloodletting 1 Simple Target Target Friendly Oni in BtB suffers one Wound ignoring Armour and Tough. This model gains an Oni Blood Token.
Body Impeding Method 1 Simple Aura Poisoned Enemy models in the Aura lose Lightfooted and Cloudwalk and cannot gain those Traits.
Body of Oak X Active Personal This model gains Armour (X) until the current action is resolved. X cannot be greater than 3.
Brawn 2 Active Personal This model's Ranged Weapon gains Brutal (1) and Reload (+1).
Buki Manipulation 2 Active Personal This model's Buki 23 Weapon gains one of the following until the end of the current Melee Exchange: • Grapple Attack (1) • Slam Attack (1) • Reach • Reduce the cost of any Special Attacks by 1
Call the Horde 6 Active Special Summon and Deploy a Horde Bakemono in BtB with this model. If there are no Bakemono cards available with a free Wound Track this feat cannot be used.
Cannon Manipulation 2 Active Personal When this model declares a Ranged Attack Action choose one of the following until the current Ranged Attack Action is resolved: • This model's Cannon Weapon gains Slam Attack (0). • Draw a line between this model and the Target model. Any model the line crosses and any model within 1" of those models gain a Fire (2) Marker. • If the attack is successful, centre a 2" Pulse on the Target model. Models within the Pulse suffer a Damage Roll with the same Success Level as the Target model and gain a Stunned Marker.
Capture Soul 3 Instant Pulse When a non-Soulless, non-Insignificant model is Killed, replace it with an Exhausted and Prone non-unique Kairai under your Control in the model's former location.
Cast Shadow 2 Simple Special Place a Shadow Terrain Element onto the Battlefield in BtB with this model. Choose the type of Shadow when you use this feat. If this model is killed or removed from play, immediately remove all Shadows from the Battlefield.
Cauterise 1 Active Target Remove any Disease and Bleed Markers from the Target model.
Chain Attack 2 Active Personal This model gains Combo Attack (0) until the current action is resolved.
Chanoyu 1 Active Personal Remove all Berserk, Blind, Death Sentence, Diseased, Fire, Impetuous, Poison, Spirit Block, and Stunned Markers from this model.
Chaos Bolt 3 Simple Target Target model gains a Poison 1, Bleed 1 and Fire 1 Marker.
Cheat Fate X Instant Pulse Before a Friendly model would roll a dice for any type of test, spend X. Remove one dice that would be rolled for the test and after other dice have been rolled for the test add a dice with the value of X+1 to the test before determining the final result. X cannot be greater than 5.
Chill 2 Instant Target Target Enemy model in BtB gains Slow until the End Phase.
Choke Hold 2 Instant Personal This model gains Grapple Attack (0) and Grapple Defence (0) until the end of the current activation. If this model successfully applies one of these Special Abilities, the Enemy model suffers one Wound.
Chudan 2 Active Personal This model's Special Attacks and Defences are reduced to (0) cost until the End Phase.
Circular Strike 3 Simple Personal This model gains Aware until the end of this activation, then makes a Ranged Attack against each other model (Friendly or Enemy) in Range and LoS, in any order and ignoring Camouflage. Targets are determined when this ability is declared, targets do not change or become invalid after this. These Attacks are not affected by the penalty for having made Ranged Attacks previously in the turn and do not roll the test if the target is in BtB with an Enemy model.
Cleansing X Complex Pulse Remove up to X Control, Disease, Fire, Poison, or Spirit Block Markers from models with tha Pulse's area of effect. X is equal to the number of Ki Tokens spent.
Cleansing Flames 3 Complex Pulse Remove all Berserk, Blind, Controlled, Poison, and Spirit Block Markers from models in the Pulse and each model gains a Fire (1) Marker.
Cleave 2 Active Personal This model gains Brutal (2) until the current action is resolved.
Cloud of Flies 2 Active Aura Enemy models in, or entering the Aura's area of effect gain a Stunned Marker. Models can only gain one Stunned Marker per turn as a result of this Ki Feat.
Cobra Strike 2 Instant Personal This model gains Lightning Reflexes until the End Phase.
Coin 3 Simple Aura Friendly non-Kami Ronin models in the Aura when this Ki Feat is used gain 1 Ki Token. Models in the Aura gain Bodyguard [Haiboku](3").
Cold Shatter 2 Simple Target The next time Target model suffers Damage it suffers double the Damage if that would be enough to Kill the Target. If not, this effect expires immediately.
Conditioning 1 Instant Personal This model gains Resistance (2) until the end of the current activation.
Consume Soul 1 Instant Pulse When an enemy model is Killed within 3" of this model, this model may Heal X Wounds, where X is equal to the removed model's Ki Statistic.
Contagious Poison 4 Complex Target Perform an Opposed Ki test with Target Enemy Model. If successful, that model gains a Poison (2) Marker and a Stun Marker. Regardless of success of the Opposed Ki Test, choose another Enemy model within 3" of the Target and immediately repeat this Ki Feat at no cost on the chosen model, ignoring Range, LoS, and Camouflage. The chosen model is then considered the Target. No model may be affected more than once by this Ki Feat in a turn.
Contemplate Existence 4 Simple Target Remove all Activation Counters from the Target.
Contemplate No Mind Rank 1 Simple Target Target loses all Activation Counters. The Range of this feat may be measured from a Void Rift. Add 1 Void Counter to the Blessings of the Void Communal Card.
Corrupt Essence 4 Simple Target Target Enemy Exhausted model gains 1 Control Marker and Disturb Flow (1/6") until the End Phase. Remove the Control Marker in the End Phase.
Corrupting Shomyo 4 Complex Aura Enemy models within the Aura that spend any number of Ki Tokens gain 1 Control Marker after their current activation is complete.
Council's Shield X Complex Target Targte Bakemono gains an additional X unmarked Wound boxes until the End Phase. Mark Wounds on these Wound boxes first. X cannot be greater than 3.
Cower 3 Simple Target Until the End Phase Target Frightened Enemy model may only declare Disengage, Stand Up and Wait actions.
Craft Marionette X Simple Special Summon and Deploy a Marionette anywhere within 2" of this model and not in an Enemy model's ZoC. The Marionette receives a number of Ki Tokens equal to the X spent instead of any from the Kami trait when deployed. This model cannot use 'Craft Marionette' if there is already a Marionette in this Warband.
Crashing Wave Strike 4 Active Personal This model's Melee Weapons gain Unblockable (1) until the current action is resolved.
Crushing Blow 2 Active Personal This model's Melee Weapons gain Brutal (+1) and Pierce (2) until the end of the current activation.
Curse Fate 3 Simple Target Roll a number of D6 equal to 1 plus the SL of the Opposed Ki Test. Reroll 1s and dice with the same value until all dice have unique values. Until the End Phase the Target considers any dice it rolls that match those rolled for this feat to be a value of 1.
Curse of Doom 4 Simple Target Place 4 Doom Tokens on Target model. During the Starting Phase remove a Doom Token. When the last Doom Token is removed the model suffers 7 Wounds.
Curse of Stinging Needles 2 Simple Target Target model gains Tough (-1).
Daikyu 2 Active Target Target Samurai model gains the following Ranged Attack until the End Phase: • Ranged Weapon Strength: +1 • Range Bands: 5/10/15
Dance of Dragons 3 Active Personal Until the activation is complete, this model gains the following Ranged Attack: • Ranged Weapon Strength: +2 • Range Bands: 2/4/6 • Traits: Fire (2/1), Lightweight
Dance of the Water Spider 1 Simple Aura Poisoned Enemy models in the Aura cannot use Special Abilities in Melee Exchanges or Ranged Attacks.
Dark Fire X+1 Simple Target Target gains X Fire (1) Markers.
Dark From Light Rank X Simple Aura In the Aura: • Satsui models in the Aura gain Spirit (+1). • Non-Void Element models gain Spirit (-1).
Dark Summons 4 Simple Special Deploy any Oni or Onisho model that was not recruited by the Warband into play, exhausted, within 3" of this model with 3 Control Markers on it. If the summoned model ever has zero Control Markers, remove it from play.
Darkness 5 Active Special Until the End Phase all Non-Soulless, Non-Sixth Sense, Non-Bakemono models may only draw LoS up to 4".
Dart 3 Instant Personal Move this model its Move Statistic in inches.
Dash 2 Active Personal This model gains Agile and Evasive until the end of the current activation, and may also move 2" at the end of its activation.
Dashuhua 2 Instant Aura Models in the Aura gain Cover. Enemy models moving into the Aura gain a Fire (2) Marker. This model cannot use this feat if it has no Ammo Tokens.
Dead Eye 3 Active Personal Until the end of the activation this model ignores Cover and Tiny modifiers to Ranged Attacks. The Opposing Player may not nominate a new Target for this Ranged Attack.
Death Sentence 4 Simple Target Target Enemy model gains a Death Sentence Marker.
Debana 1 Instant Personal After causing Damage in a Melee Exchange this model may move away from the Defender until it leaves its ZoC, at which point its movement ends.
Defensive Line 3 Active Personal Until the End Phase, while in BtB with another Friendly Tengu Bushi, this model and Friendly Tengu Bushi in BtB with this model gain Parry (+1). A model can only benefit from this feat once, though it does stack with other sources of Parry.
Defensive Stroke 2 Active Personal This model gains Parry (+1) until the End Phase.
Deference 1 Instant Personal When an Enemy non-Samurai, non-Ashigaru model declares an action which will either bring it into BtB with this model, or Targets this model with a Ranged Attack or Ki Feat, it must make a Challenge (5) Ki Test. If the Enemy model is successful resolve the Action as normal. If unsuccessful its activation ends before any movement and it removes an Activation Counter. This is a Trap effect.
Destiny's Fear 5 Simple Special Roll a number of D6 equal to the number of Friendly Kumo models in play. Reroll 1s and dice with the same value until all dice have unique values. Until the End Phase Poisoned Enemy models consider any dice they roll that match those rolled for this feat to be a value of 1.
Detect 2 Simple Pulse Choose a model in the Pulse. That model loses Camouflage until the End Phase.
Dharma 2 Simple Target When Target, non-Exhausted model next activates, you may choose a valid Simple Action for it to perform. The model's Controller must resolve the chosen Action. If the Target does not Activate before the End Phase, this effect expires.
Diplomatic Immunity 2 Simple Aura Non-Soulless Enemy models in the Aura and non- Soulless models in BtB with them lose Aggressive, may not place dice in Attack or use Special Defences in a Melee Exchange or Target this model with Ki Feats.
Dirty Fighting 2 Active Personal Enemy models cannot declare the use of Special Attacks or Defences in Melee Exchanges with this model until the current activation is resolved.
Discordant Melody 3 Active Personal This model gains Disturb Flow (
Distracting Fan 1 Instant Special During an Enemy model's activation in which it entered into BtB with, or Targets another Fan Dancer model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins, place that Fan Dancer model within 2" of its current location. The Enemy model's action is then considered resolved.
Distracting Strike 1 Active Target While this model would provide a Melee Assist, that Fan Dancer's opponent may not use Ki Boosts. This feat can be used even if this assist is ignored (e.g. by the Indomitable trait).
Distraction 2 Active Target Target Enemy model must perform a Ki Challenge Test (6). If it fails you may change that model's Facing.
Divert Energy 2 Instant Personal Until the End Phase, when this model would roll Damage for a Melee attack, it may instead inflict 1 Wound (Ignoring Tough) and Heal 1 Wound or remove 1 Ki Token from the Enemy model and gain that Ki Token.
Do Kote 2 Active Personal This model gains Feint (1) until the end of the current Melee Exchange.
Dominate 2 Active Target Target non-Exhausted Enemy model must be chosen to activate next, ignoring Impetuous Markers. The Opposing Player may not declare the use of a Pass Token next activation.
Dragon's Awe 3 Active Personal This model gains Believer [Shisai] (
Dragon's Focus 1 Instant Personal This model gains Mettle (1) until the end of the current activation.
Dragon's Presence 3 Active Personal This model gains Disturb Flow (1/2") until the End Phase.
Dramatic Entrance 3 Instant Special When this model is Deployed from Flank, turn all Enemy models to directly face it after it is deployed.
Duty 3 Active Personal This model loses Insignificant until the end of the current activation.
Eagle Eye 3 Instant Personal The Medium Ranged Band of this model's Ranged Weapon is unlimited until the end of the current action.
Earthen Rampart Stance 2 Active Personal This model gains Parry (1) and Friendly models within 2" of this model have Cover until the End Phase or this model Moves.
Elders' Aegis 2 Simple Target Choose a State other than Reloading. Target model gains Immune [Chosen State] until the End Phase.
Electrify 2 Active Personal Until the End Phase, when this model Damages or is Damaged by an Enemy model with a Melee Attack, that model gains a Stunned Marker and you may push that model 1" directly away from this model.
Embrace the Coil 2 Simple Target Choose an Izu Serpent model that is not currently in play. Summon and Deploy the chosen Izu Serpent model in BtB with the Target model, ignoring the usual BtB restriction on Deploying a model. The Target gains a State Marker depending on the Izu Serpent chosen: Asp: Poison (2) Marker Boa Constrictor: Immobilised Marker Cobra: Blind Marker
Empower 2 Complex Target While Target Friendly Metal Kami is within 6" of an Enemy model, Friendly models with no other Friendly models within 3" of them gain Armour (X). X is equal to the number of Ki Tokens on the Kami.
Empower the Void Rank 1 Instant Pulse If an Enemy model in the Pulse spends Ki for any reason, add a Void Counter to the Blessings of the Void Communal Card.
Encourage 2 Active Target Target other Friendly model gains +1 to its Melee Pool or Ranged Pool until the End Phase.
Endless Gnawing 3 Active Pulse When a Friendly Rat model in the Pulse ends its activation, you become the Active Player again and begin an activation with this model. This Ki Feat cannot be used if this model is Exhausted.
Enliven 1 Active Personal This model loses Slow until the end of the current activation.
Enmity 2 Active Target Choose a model descriptor. Target Friendly model gains Vengeance [chosen descriptor] until the end of the current activation.
Enthusiasm 2 Active Personal This model gains Rapid Fire (3) until the end of the current activation. During a Ranged Attack Action, for each Ranged Attack that has already been successful this activation, this model's Bombs Weapon increases its long range by 2".
Entice Simple Target Perform a Walk with Target Enemy model directly toward this model equal to its Move statistic in inches. At the end of the Walk the Enemy model must directly face this model.
Envelop 1 Instant Target When this model suffers Wounds in a Melee Exchange, after the activation is complete, the Enemy model becomes Immobilised.
Enveloping Mists 2 Active Aura The Aura's area is considered a [Normal, Obscuring, Huge] terrain element and Friendly Kairai in the Aura gain Tireless.
Envigorate 4 Active Target Target Friendly Non-Soulless, Non-Animal model gains an Activation Counter.
Escape 1 Active Personal When this model Kills an Enemy model, once the action is complete, this model may make a Walk.
Eye Peck 2 Active Personal When this model causes Damage with its Bird Strike Weapon, the Target gains a Blind Marker.
Eyes of Yurei 1 Active Personal This model gains Sixth Sense until the End Phase.
Faith 2 Active Target Target Villager model reduces the cost of all Ki Feats by 1 until the current action is resolved.
Far Shot 2 Active Personal This model's Ranged Weapon's Range Bands become
Far Throw 2 Active Personal This model's Ranged Weapon Range Bands become
Fate Cannot be Cheated 1 Active Target When Target model is rolling for any Test, the dice cannot be rerolled. When this Ki Feat is used on an Enemy model it is an Opposed Ki Test.
Father's Instruction 1 Instant Personal This model gains Kata until the end of the current Melee Exchange.
Fend 2 Instant Personal This model gains Push Attack (0) until the end of the current activation.
Final Verdict 2 Simple Target Your Opponent must choose either a Death Sentence marker or a Control Marker. Target Enemy model gains one of the chosen Marker.
Fire Spin 3 Complex Personal Move this model 4" in a straight line in any direction. Any model within 2" of this model at any point in its path gains a Fire (2) Marker. Until the End Phase, whilst this model is in play, models making Ranged Attacks suffer a +1 modifier to the Challenge Number of Ranged Attack Tests. In the next Starting Phase, the player who wins the Tactical Test moves this model 4" in a straight line in any direction, then the other player moves him 2" in a straight line in any direction. Any model within 2" of this model at any point in its path gains a Fire (2) Marker then this effect ends.
Firm Resolve 1 Instant Pulse When a Friendly Suzume model in the Pulse fails a Fear Test, it gains Steadfast until the end of the current Activation.
Fists of Iron X Active Personal This model's Melee Weapons gain +X Melee Strength until the current Melee Exchange is resolved. X cannot be greater than 3.
Flame Arrows 1 Simple Personal Deploy a 50mm base on the table within LoS and within 15" of this model. Until the End Phase the area of the base is [Normal, Blocking, Large] terrain. This feat cannot be used while this model has a Reload Marker. This model gains a Reload Marker.
Flame On 2 Instant Personal Until the End Phase, this model's Melee Attack gains the Fire (1/1) trait and when this model suffers Wounds from a Melee Attack, the Attacking model gains a Fire (1) Marker.
Flame On! 2 Instant Personal Until the End Phase, this model's Melee Weapons gain Fire (1/2) and if this model suffers Wounds from a Melee Attack, the Attacking model gains a Fire (1) Marker.
Flame Whip 2 Instant Target During an Enemy model's Activation in which it enters BtB with this model, that Enemy model gains a Fire (2) Marker. A model may only gain one Fire Marker per activation as a result of this Ki Feat.
Flame to Dust 1 Simple Aura Poisoned Enemy models in the Aura gain Weak and cannot be Healed.
Flitter 2 Active Personal This first time this turn an Enemy model Moves into BtB with this model, place this model within 2" of its current location, but not into an Enemy model's ZoC.
Flow Like Water 2 Instant Personal This model gains Dodge(1) and Counterstrike Defence(0) until the end of the current Melee Exchange.
Fluster 2 Simple Target Target Enemy model gains an Impetuous Marker. Until the End Phase, while the Enemy model has any Impetuous Markers, it may not Target, or declare actions that will bring it into BtB with, Friendly Ito models that have any Impetuous Markers.
Fog 2 Active Aura The Aura's area is considered a [Normal, Obscuring, Huge] terrain element.
Fog of Hesitation 2 Active Pulse One model within the Pulse may not be chosen as the Activating model until all other models in its Warband are Exhausted.
Forbidden Censure Rank X Complex Target Target gains a Death Sentence Marker. Choose another Enemy model (that has not been Targeted by this feat this activation) within 3" of the Target and immediately repeat this Ki Feat on the new model, ignoring Range, LoS and Camouflage. The Range of this feat may be measured from a Void Rift. This feat may affect a maximum of X Enemy models in 1 action.
Forbidden Force Rank X Active Personal This model gains Rapid Fire (X) until the current activation is complete.
Force Manipulation 2 Active Personal When this model declares a Ranged Attack Action choose 1 of the following until the current Ranged Attack Action is resolved: • Ranged Weapon Range Bands become
Foresight 4 Instant Pulse After the dice for a Melee Exchange in the Pulse have been rolled and final results determined, you may reallocate Melee dice, choose a different Special Attack or Defence and both players reroll. The Opponent must keep the same dice allocation and Special Attack or Defence. Any Ki Feats used are still in effect.
Forestall 2 Simple Target Target Enemy model may not declare Scenario Actions this turn.
Fortune's Favour 1 Active Aura This model may spend X Ki Tokens to reroll X dice rolled for a test by a model within the Aura, before the final result of the test is determined. Each dice can only be rerolled once as a result of this Ki Feat.
Four Hand Technique 2 Instant Personal This model gains Throw Attack (0) and Throw Defence (0) until the end of the current activation.
Frenzied Rhythm 6 Simple Pulse Each Friendly Bakemono within the Pulse gains 1 Virtue Token.
Frenzy 2 Active Personal Add X additional attack dice to each exchange when using Split Attack until the End Phase. X is equal to the number of Enemy models in BtB with this model.
Fresh Meat 1 Active Target Target Friendly Kairai loses Slow until the End Phase.
From Below... 6 Simple Special Deploy a non-Unique Gashadokuro model in BtB with this model but not in an Enemy model's ZoC.
Frozen Mountain Fist 2 Instant Personal This model's Melee Weapon gains Sharp (1). After conducting re-rolls for a Melee Exchange, you may remove this model's highest Defence dice and then add an Attack dice of the same value before determining final results.
Fujin's Will 3 Complex Pulse Friendly models with Cloudwalk that are within the Pulse may be placed within 2" of their current position. This feat does not affect models in BtB with Enemy models. Models cannot be pplaced into an Enemy ZoC.
Fukku 2 Special Target Target Enemy model must succeed at a Size Challenge Test (5) or be placed anywhere in BtB with this model. Immediately begin a Melee Exchange with the Target model. This only removes one Activation Counter
Fumeiryo 1 Active Personal Deploy a 50mm base on the table within LoS and 6" of this model. Until the End Phase the area of the base is [Normal, Blocking, Large] terrain. This model cannot use this feat if it has no Ammo Tokens.
Fumidashi 2 Simple Aura Choose a model completely within a Scenario Zone. That model does not count as being in the zone when calculating Zone Control this turn.
Future Sight 2 Instant Personal This model gains Tactician (1) until the End Phase and Enemy models lose Tactician until the End Phase.
Gambler's Ruin 3 Simple Target Until the End Phase, when Target model performs a Test, their Controller rolls an additional die. This model's Controller must remove a dice of their choice from that Test before it is resolved. For a Melee Exchange, this occurs after dice allocation is revealed. The additional dice may be Attack or Defence and the removed dice must be of the same type.
Game Hunter 2 Active Personal The model's Ranged Weapons gain Sharp (1) untill the current action is resolved.
Gang 3 Active Personal This model gains Co-Ordinated Attack (Ashigaru) until the End Phase.
Gather Defenders X Simple Personal Place this model elsewhere. It gains Flank and returns to play from a friendly table edge next turn using the Flank rules. , When this model is deployed using Flank gained from this Ki Feat, summon and deploy another non-Unique Villager in BtB with it. Mark all but X of the other non-Unique Villager's Wound boxes.
Genki 1 Active Personal This model gains Charging Bonus [Fearless] but loses the Ashigaru Type until the end of the current activation.
Ghost Fire 3 Simple Pulse Transfer 1 Ki Token from all models in the Pulse to this model, each model that transferred a Ki Token suffers 1 Wound. Wounds caused by this effect ignore Tough. X is equal to the number of Ghost Tokens on this model.
Goh 2 Active Personal For the next Rope Dart Ranged attack, if successful, move the target Small or Tiny model directly toward this model until it contacts impassable terrain or any model.
Grapple 2 Active Personal This model gains Grapple Attack (0) until the end of the current activation.
Grasp of Darkness 3 Simple Target Target Enemy model gains Slow and Weak until the End Phase.
Grasping Shadows 1 Active Personal This model gains Split Attack until the current action is resolved.
Grip of the Void 2 Active Target Targeted model gains one Immobilised Marker.
Hack 2 Active Personal This model's Melee Weapons gain Powerful Attack (0) until the current action is resolved.
Hadori Finish 2 Simple Target Target model's Melee Weapons gain Pierce (+1) until the End Phase.
Hageshiku Furu 3 Active Pulse This model gains Aware and the following Ranged Weapon until this Ki Feat is resolved: Zanbato Swing: +2 Strength, Brutal (1), -/-/4 This model then makes a Ranged Attack against each other model (Friendly or Enemy) in Range and LoS, in any order and ignoring Camouflage. Targets are determined when this ability is declared, targets do not change or become invalid after this. These Attacks are not affected by the penalty for having made Ranged Attacks previously in the turn and do not roll the test if the target is in BtB with an Enemy model.
Hail of Steel 2 Active Personal This model gains Rapid Fire (3) until the end of the current activation.
Hammer Strike 3 Active Personal This model gains Unblockable (1) until the current action is resolved.
Haul 3 Active Target Perform an Opposed Size Test with Target Enemy model. If this model is successful, place the Enemy model anywhere in BtB with this model.
Haunting Vision 2 Active Personal This model gains Terror until the End Phase.
Hayai 3 Instant Personal While this model is involved in a Melee Exchange, your Opponent may not use Instant or Active Effects. This effect ends once the current activation is complete. This feat always resolves before other Instant or Active Effects, regardless of the usual Active Player Rules Conflict resolution and can be used to prevent an Enemy model using a declared feat (No Enemy resources are expended).
Headshot 2 Active Target Target model's Ranged Weapons gain Critical Attack (0) against Enemy Kairai models.
Healing Touch X Simple Target Target Friendly model in BtB Heals X wounds.
Heave 4 Active Personal This model's Ranged Weapon Range Bands become
Heed My Word 2 Simple Target Perform a Walk with the Target model. If the Target model is an Enemy, you must first succeed in an Opposed Ki Test with the Target model.
Here Boy! 2 Active Pulse Place a Friendly Dog model in the Pulse's area of effect into BtB with this model, but not in BtB with an Enemy model or Enemy ZoC
Hero's Dilemma 1 Simple Target Opponent chooses up to two valid Actions for the Target model. You may veto one Action. The model must perform the other Action if able. If it cannot do so, or if there are no remaining Actions, it becomes Exhausted.
Hoarfrost 1 Instant Target After a Melee Exchange with this model is complete, Target Enemy model becomes Held.
Hold the Line! 1 Instant Pulse During an Enemy model's activation, when that model moves into BtB with another Friendly Ashigaru model in the Pulse, move this model into BtB with that Enemy model by the shortest route. If it is not possible to put this model in BtB with the Enemy model this feat cannot be used.
Hope 2 Active Target Target Friendly Villager or Peasant model may re-roll one die from any test or Damage Roll until the end of the current activation.
Horrify 2 Simple Pulse Enemy models in the Pulse gain a Frightened Marker. X is equal to the number of Ki Tokens on this model after paying for this Ki Feat.
Hostility 1 Active Personal Use this Ki Feat before allocating dice in a Melee Exchange. If the Enemy model uses no Special Abilities in a Melee Exchange, this model gains Strong until the end of the Melee Exchange.
Hot Shot 2 Active Personal This model's Arquebus weapon gains Fire (
Hunt 1 Active Target Target Friendly model gains Tireless until the End Phase.
Hyper Regeneration 2 Active Personal This model gains Regenerate (4) until the End Phase.
Hypnotic Gaze 2 Simple Target Target enemy model loses an Activation Counter and gains one Stunned Marker.
Iaijutsu 1 Instant Personal This model's weapons gain Reach until the end of the current Melee Exchange.
Icy Veins 2 Active Target Target model gains Fearless, Durable [Ranged], and Slow until the End Phase. If Target is an Enemy, you must succeed in an Opposed Ki Test.
Idolise 2 Active Target Target Friendly Faction model with a Rice Cost of more than this model gains +1 to its Melee Pool or Ranged Pool until the End Phase.
Illicium 1 Instant Pulse When an Enemy model Targets a Friendly model in the Pulse, you may change the Target to this model instead if this model is a valid Target.
Illusion 1 Simple Target Target Enemy model gains a Blind marker.
Impatient 2 Active Personal This model gains an Impetuous Marker.
Imperial Decree 3 Simple Aura Models in the Aura cannot perform Scenario Actions.
Imperial Seal 1 Instant Personal When this model is Targeted with a Ki Feat or Action by an Enemy non-Soulless, non-Insignificant, non-Animal model, the Opposing Player must choose a different valid Target for the Action or Ki Feat. If there is no other legal Target then the Enemy model's action ends. Remove an Activation Counter as normal.
Improvise 3 Instant Personal Your opponent may not use Instant or Active Effects until the end of the current Activation. Apply any one non-Exceptional Special Attack and any one non-Exceptional Special Defence to this model's Melee Exchange at no cost this Activation.This model can only use these Special Abilities this activation. After the activation ends, this model may Move up to its Move Statistic in inches.
Inari's Luck 1 Instant Pulse When a Friendly model in the Pulse makes a Test or a Damage Roll, it may reroll one of its own dice in that test or roll. Dice may only be rerolled once due to this Ki Feat.
Inertia 1 Active Personal When this model makes a successful Ranged Attack this Activation against an Enemy model, push that model 1" directly away from this model.
Inferno 2 Simple Pulse All other models within the Pulse's area of effect gain a Fire (2) Marker.
Insight 1 Instant Personal This model gains Tactician (+1) for the next Tactical Test. This model automatically wins Tie Breaks on Tactical Tests until the End Phase.
Inspiration 2 Active Target Target Friendly Faction model with a Rice Cost of less than this model gains +1 to its Melee Pool or Ranged Pool until the End Phase.
Inspiring Shomyo 3 Simple Aura This model gains Leadership [Friendly](
Instil Envy 3 Simple Target Target model cannot use Ki Feats that Target Friendly models other than itself and can only declare actions that Target Enemy models if the Target has a higher Rice Cost than itself (Treat no Rice Cost as zero). This effect lasts until the End Phase.
Instil Gluttony 3 Simple Target Target model gains a Control Marker and, while it has any Control Markers from this Ki Feat, the Target gains the following Weapon: Gluttonous Maw: Melee Strength (-1) This model must always choose to use this weapon in a Melee Exchange. At the end of an Activation during which this model dealt Damage with this Weapon, it does not remove a Control Marker.
Instil Sloth 2 Simple Target Target Enemy model gains Slow until the End Phase. If the Target declares a Ranged or Melee Action it may not make the usual Walk associated with that action.
Instil Wrath 2 Simple Target Target Enemy model becomes Berserk until the End Phase.
Instructional Swipe 1 Instant Pulse When a Friendly Prefecture model in the Pulse fails a Fear Test; it instead passes that Test and loses one Wound.
Insurgent 1 Instant Special This Feat can only be used while this model is Elsewhere. When an Enemy model deploys using the Flank Trait, this model may ignore its current deployment choices for its Flank Trait and deploy within 3" of the Enemy model but not in its ZoC or BtB. This model generates two Activation Counters when Deployed using this Feat.
Intercept 2 Instant Pulse When a Friendly model in the Pulse is selected for a Melee Action or targeted by a Charge Action, this model becomes the new selected or targeted model. If the Enemy model has enough movement to reach the original model, it is instead moved into BtB with this model by the shortest route, regardless of its actual movement.
Ire 1 Simple Target Target Enemy model becomes Berserk until the end of its next activation. While Berserk, it treats all models as Enemy models. Until the End Phase, this model gains 1 Ki Token for each Wound caused by the Target in a Melee Exchange.
Irokane Protection 2 Instant Target Target model gains Fear (4) and Weapons used in Attacks made against that model gain Pierce (-2) (to a minimum of 0) until the end of the current activation.
Iron Arm 3 Instant Personal This model gains Parry (1) and Tough (1) until the end of the current activation.
Jump Em! X Active Pulse This model gains Command [Shatei](X/X"). Choose X Friendly Shatei models in the Pulse to gain a Virtue Token. Friendly Shatei models on the Battlefield gain Co-ordinated Attack [Shatei].
Kannagara 2 Simple Target Until the End Phase, if Target Enemy modeldeclares an action other than Focus it gains a Control Marker once the action is resolved, unless it has a Control Marker when the action is declared.
Katakuchi 1 Active Target This model and Target Friendly model gain Aggressive, Fearless, Resistance (1), and Unstable until the End Phase. This Ki feat cannot be used if this model has no Ammo Tokens.
Kawasu 2 Instant Personal Enemy models cannot declare the use of Special Attacks and Defences in Melee Exchanges with this model until the current activation is resolved.
Keiro 2 Instant Target Target Friendly Samurai model with a Rice Cost of more than this model gains +1 to its Melee pool or Ranged Pool until the End Phase.
Ki Mirror 1 Instant Pulse When a non-Soulless model within 6" becomse the Target of a Ki Feat you may choose a new, valid Target for the Ki Feat, ignoring the feat's Range.
Kill or Cure 2 Simple Target Target model that you own makes a Ki Challenge Test (5). If successful, unmark all Wound boxes. If it fails, the Target is Killed.
Kinjite 2 Simple Aura Choose any Special Attack or Defence. Models within the Aura may not declare use of that Special Ability.
Kiss of the Rose 1 Instant Target After an Enemy model's activation in which it enters BtB with this model, that Enemy model gains a Control Marker. No Melee Exchange takes place, this model does not lose an Activation Counter.
Kote Men 2 Active Personal This model gains Feint (+1) until the end of the current Melee Exchange.
Lay Makibishi 1 Simple Special Deploy a Makibishi terrain element template in BtB with this model. Whenever a model without Cloudwalk or Intangible moves into, or starts its movement within the Makibishi terrain element, it must make a Move Challenge Test (8) if it is performing a Charge or Run Action, or Move Challenge Test (7) otherwise. If unsuccessful the model's movement and activation immediately ends.
Linked Swords 2 Instant Personal This model gains Reach and its Hook Swords Weapon gains Chain Weapon (1) until the end of the current activation.
Long Throw 2 Active Special This model's Ranged Weapon's Range Bands become
Look into the Void 3 Simple Target Target Enemy model which has LoS to this model, make a Success Level 4 Damage Roll on the Target model. Wounds caused by this Ki Feat ignore Armour. A model can only be Targeted by this feat (from any source) once per turn.
Loyalty 2 Active Personal This model gains Bodyguard [Friendly](1") until the End Phase.
Lure 2 Simple Target Target model not in BtB with a Friendly model gains an Impetuous Marker, must declare a Walk Action as its next activation, and must move directly towards this model with its full move changing its facing so that this model is in LoS. If unable to perform a Walk Action, it may activate without restriction.
Lurker 2 Active Personal This model gains Camouflage (2) until the End Phase.
Madamada 2 Instant Target When an Enemy model Moves, in its own activation, into BtB with Target Friendly model, after its Move is complete, Move the Enemy model directly away from the Friendly model until it leaves its ZoC.
Majesty 3 Complex Aura While within the Aura, each inch moved counts as 2 incehs for any Enemy model's movement. This model cannot be Targeted by Enemy Effects, and Enemy models cannot enter BtB with this model.
Manifest Fear X Simple Target Summon and Deploy a Sagoya Kaidan within 3" of Target Enemy model. It may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. Place a number of Ki Tokens on Sagoya Kaidan's profile card equal to the number spent for this Ki Feat instead of any from the Kami trait when deployed. There may only be one Friendly Sagoya Kaidan in play at any time. This model cannot use this Ki Feat if there is already a Friendly Sagoya Kaidan in play.
Many as One 3 Active Special This model and a Friendly 'Animal - Rat' model switch places. This feat may be used while this model is Elsewhere.
Marching Beat 4 Simple Pulse All Bakemono not in BtB with an Enemy model within the Pulse's area of effect may make a 2" Walk.
Martyr X+1 Simple Pulse Transfer X State Markers that are not Disguise, Held, Prone, or Reload Markers from a model in the Pulse to this model.
Master's Call 2 Active Special Summon a Small Swarm of Rats by Deploying it in BtB with Gendo or another Small Swarm of Rats. After Deploying the Small Swarm of Rats in BtB with this model you may remove this model and place it Elsewhere. The Small Swarm of Rats may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. A Small Swarm of Rats may not be placed if there is no free Wound Track on the Small Swarm of Rat's profile card.
Memories of Life 2 Active Personal This model loses Insignificant until the current activation is complete.
Mighty Blow 2 Instant Personal This model's Melee Weapons gain Strong for the next Damage Roll.
Military Training 1 Instant Special This model's Controller gains a Pass Token.
Mind Control 2 Active Target Until the end of the current activation, if Target other Bakemono must make a Disguise or Fear Test, this model makes the Test instead. Target model may attempt the Disguise Test as if it had Ki Stat 2 or higher. While making Tests for the Target, this model gains Bravery and loses Cowardly.
Mind Fogging Technique 2 Simple Aura While Enemy models in the Aura are within the area of Webbed Ground Terrain, they may not perform Scenario Actions.
Mirage 2 Instant Special During an Enemy model's activation in which it entered into BtB with, or Targets this model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins; place this model within 2" of its current location, the Enemy model's action is then considered resolved.
Misdirection 2 Simple Target Target model has no ZoC and models may choose not to be considered in BtB with it when declaring and performing their actions.
Mob Mentality X Instant Personal When a Bakemono model passes a Fear Test, it does not need to re-roll that test due to Cowardly. This Ki Feat may be used after the dice are rolled, as if it were granting a re-roll. X is equal to the number of times this feat has been used previously this turn.
Mocking Blow 2 Active Personal When this model next deals Damage as a result of a Melee Exchange, the Opposing model gains an Impetuous Marker.
Monstrous Arachnid Presence 1 Simple Personal This model gains Disturb Flow (1/4"). This Trait only affects Poisoned Enemy models.
Morph 2 Instant Special Until this model uses the Ki Feat Morph again this model gains either a Ki Feat, Base Statistic, Statistic Ki Boost, or Trait of an Enemy model in BtB, as if it were printed on its card.
Mortal Corruption X+1 Simple Target Target gains X Poison (1) Markers.
Mountain Gale 2 Simple Special Untilthe End Phase, whilst this model is in play, models making Ranged Attacks suffer a +2 modifier to the Target Number of Ranged Attack Tests.
Mountain Stance 2 Active Personal This model gains Immovable until the End Phase.
Move It! 4 Active Pulse This model's Controller chooses up to 3 other Friendly Ashigaru models within the Pulse's area of effect. Those models immediately perform a Walk up to their Move stat in inches.
Multitudes 3 Simple Personal Until the End Phase, if this model is Killed, replace it by Summoning and Deploying an available non-Unique, non-Rinsho, Horde Bakemono with 1 Wound box unmarked. Then Summon and Deploy an available non-Unique, non-Rinsho, Horde Bakemono in BtB with that model with 1 Wound box unmarked.
Mutation 2 Instant Personal This model gains one of the following until the End Phase: • +1 Melee Weapon Strength • Regenerate (2) • Armour (+1)
Nerve Strike 2 Active Personal Until the end of the current activation, each time this model would make a Damage Roll in a Melee Exchange, instead the Enemy model removes an Activation Counter.
Nomenclature 2 Simple Target Target Enemy Disguised model.
Nuki Do 1 Instant Personal When this model does not have the Initiative, it gains +1 Melee Pool, Dodge (+1), and Defensive until the end of the current Melee Exchange.
Obey 3 Simple Target Target Enemy model gains one Control Marker.
Obey Your Master 3 Simple Target Target model gains a Controlled Marker.
Obscured by Umbra Rank 1 Active Personal This model gains Intangible until the end of the current action.
Ophidian Arrow 3 Simple Personal Make a Ranged Attack, ignoring Reload Markers and the Reload Trait. On a successful attack, choose an Izu Serpent model that is not currently in play. Before you make the Damage Roll the Target suffers the following in addition to the Ranged Damage roll: Asp: Poison (2) Marker Boa Constrictor: Immobilised Marker Cobra: Blind Marker Once the attack is resolved, if the attack was successful, Summon and Deploy the chosen Izu Serpent model in BtB with the Target model, ignoring the usual BtB restriction on Deploying a model.
Orochi's Prayer 2 Complex Pulse Models within the Pulse gain a Poison (2) Marker.
Orochi's Visage 2 Instant Personal This model gains Fear (6) and Terror until the end of the current activation.
Outmanoeuvre 2 Active Personal When applying Melee Assist penalties, this model inflicts -2 dice rather than -1 until the current Melee Exchange is resolved.
Outwit 2 Instant Target Controller of Target model that just declared a Scenario Action must choose a different actio or may choose another model to activate. That model doesn not lose an Activation Counter if it does not perform an action.
Overrule 2 Active Target Target non-Exhausted Enemy model gains an Impetuous Marker.
Overwhelm 3 Active Personal This model gains Co-ordinated Attack (Kairai) until the End Phase.
Pack Alpha 2 Active Personal This model gains Order [Monkey](
Paralyze 2 Simple Target Target Enemy model becomes Immobilised and gains Slow until the End Phase.
Parley 2 Instant Target During an Enemy model's activation in which it enters BtB with this model, that Enemy model's activation ends immediately.
Passing Strike 1 Active Personal If this model moved into Melee this Activation, it may make a normal Damage Roll when resolving a successful Sidestep Attack.
Path of Flowers 1 Instant Special When this model is Deployed from Flank, you may deploy it in the centre point of the battlefield. If there is a model, objective, or terrain in the centre of the battlefield, deploy this model in BtB with any model, objective, or terrain of your choice, ignoring the usual Deployment restrictions.
Pathfinder 2 Active Target Target Friendly model gains Lightfooted until the End Phase.
Pay Your Dues 0 Simple Target Target Enemy that is not an Animal must choose to either gain a Death Sentence Marker or transfer 1 of its Ki Tokens to this model.
Perfect Defence 3 Instant Personal This model gains Impenetrable Defence until the end of the current activation.
Performance Rank 2 Active Personal This model gains Endurance until the End Phase.
Pestilence 3 Simple Pulse All models within 3" gain a Poison (1) Marker and a Spirit Block Marker.
Phalanx 2 Active Personal If this model would benefit from a Melee Assist, its Melee Weapons gain Brutal (1) until the end of the current activation.
Pick Pocket 1 Simple Target Target Friendly Urchin that is within 2" of an Enemy model. If the Enemy model has an enhancement - equipment card, transfer it to Fai-ginn's card.
Pile On! 1 Instant Pulse During an Enemy model's activation, when that model moves into BtB with another Friendly Bakemono model in the Pulse, move this model into BtB with that Enemy model by the shortest route. If it is not possible to put this model in BtB with the Enemy model this feat cannot be used.
Pin Weapon 2 Active Personal Before the Enemy model chooses a Weapon to use in a Melee Exchange, choose a Weapon they have access to. For the rest of the current activation, replace that Weapon on the Enemy model's card with: Unarmed (-2 Melee Strength, no Traits, no Specials).
Pinprick 2 Instant Special When using this model's Blowgun weapon, instead of rolling a Damage Roll, you may choose to inflict 1 Damage ignoring Tough.
Practised Manoeuvres 2 Active Personal When applying Melee Assist penalties for a Melee Exchange involving Lone Swordsmen, this model inflicts -2 dice rather than -1 until the current Melee Exchange is resolved.
Prayer of Healing 2 Active Aura This model may Target any model within the Aura with its Heal trait.
Prayer of Purification 2 Active Personal When this model uses its Heal trait, instead of Healing Wounds it may remove an equal number of Berserk, Blind, Controlled, Diseased, Fire, Poison, Spirit Block, or Stunned Markers from the Target.
Prayer of Undeath X Instant Pulse Target Kairai receives a bonus of X to the final result of its next Rise Test this turn where X is the number of Ki Tokens spent; this may not be greater than 2.
Precision 1 Instant Personal This model's Weapons gain Pierce (1) until the current action is resolved.
Precision Shot 1 Active Personal This model's Ranged Weapons gain Pierce (1) until the current action is resolved.
Precision Strike 1 Active Personal This model's weapons gain Pierce (1) until the current action is resolved.
Predator's Detachment 3 Active Personal This model gains Brutal (+1), Impenetrable Defence (1) and Prowess [Attack] (1) until the end of the current activation.
Prediction 2 Active Special This model's Controller's Opponent must declare which model they will choose as their next Activating model. If the model becomes ineligible before it is chosen as the Activating model then another model can be chosen without restriction.
Prison Fight 1 Active Personal Use this Ki Feat before allocating dice in a Melee Exchange. If the Enemy model allocates no dice to attack in a Melee Exchange, this model gains Brutal (2) until the end of the Melee Exchange.
Proficiency 3 Active Personal This model gains Feint (1) and Dodge (1) until the end of the activation.
Promo 2 Instant Target Whenever Target model makes a Fear Test against a Buto model, the Buto gains Terror.
Provoke 2 Active Target Target Enemy model gains an Impetuous Marker, the Opposing Player may not declare use of a Pass Token next activation.
Psychic Drain 1 Simple Target Transfer up to 3 Ki Tokens from the Target Enemy model's profile card to this card.
Psychic Venom X+1 Simple Target Target Enemy model gains X Poison (2) Markers. X may not be greater than 3.
Pulling the Strings 1 Simple Target You may Walk Target Enemy model 2".
Quagmire X Active Aura The Aura's area is considered [Difficult, Clear, Zero] terrain.
Quick March 1 Simple Aura All Friendly Ashigaru within the Aura ignore the melee penalty for having Run.
Quick Reload 3 Active Personal Remove any Reload Markers from this model.
Rage 1 Instant Personal Use this Ki Feat during the Starting Phase. This model gains a Berserk Marker and gains Strong until the End Phase.
Rage Against Time Rank 3 Complex Pulse Non-Soulless, Non-Satsui models in the Pulse gain a Berserk Marker. X=Current Turn Number.
Raijin's Rage 2 Instant Special When this model makes a successful Ranged Attack, after that Attack is resolved but before its activation ends it may make an additional Ranged Attack against another model within 3" of the last model Targeted. This Ranged Attack is considered to be in the Medium Range Band and ignores Range, LoS, and Camouflage.
Rain of Blows 3 Instant Personal This model's Melee Weapons gain Combo Attack (0) and Lightning Reflexes until the end of the current Melee Exchange.
Rally 3 Active Pulse Remove the Frightened state from all Friendly models in the Pulse.
Rampage 3 Active Personal This model gains Agile and Indomitable (1) until the End Phase.
Rangefinder 2 Simple Special Deploy a Signal Flag in BtB with this model if one is available.
Rankiryu 1 Instant Pulse Models in the Pulse that have been Placed this activation gain a Spirit Block Marker.
Reanimate 2 Instant Personal This model may re-roll a failed Rise Test.
Rectifying Shomyo 3 Simple Aura When a Friendly model kills a Kami model in a Melee Exchange while in the Aura, you may replace the Kami by Summoning and Deploying a Friendly, 8 Rice Cost Kami with identical Elemental Icons. If the Enemy has no Elemental Icons, you may replace it with a Void Kami.
Reel Them In! 2 Active Pulse When a Friendly model in the Pulse Damages an Enemy model with a Harpoon Ranged Attack, the Enemy model becomes Prone.
Reflexes 2 Instant Personal Move this model directly away from an Enemy model in BtB until it leaves its ZoC. After moving, this model must use Bodyguard. If it cannot, it doesn't Move.
Regrowth 1 Instant Personal This model gains Regenerate (2) until the End Phase.
Reiji Kinoko 1 Active Personal Replace this model with the Zoo model. Recover or Inflict Wounds so that Zoo's profile card has the same number of Wounds marked as Xi-Han. Transfer State Markers, Enhancements, and any Tokens to Zoo's profile card, Zoo gains an Impetuous Marker. When this effect expires in the End Phase, replace Zoo with Xi-Han. Recover or Inflict Wounds so that Xi-Han's profile has the same number of Wounds marked as Zoo. Transfer State Markers, Enhancements, and any tokens to Xi-Han's profile card.
Rend 1 Active Personal This model gains Brutal (+1) until the current action is resolved. This model may only use this Feat once per Melee Exchange.
Rend Soul X Instant Personal This model gains a Melee Strength bonus equal to X for the next Damage Roll this turn, where X is the number of Ki Tokens spent; this may not be greater than 3.
Reposition 1 Active Personal This model's ranged weapons gain Lightweight until the end of the current activation.
Reputation 2 Instant Target During an Enemy model's activation in which it enters BtB with this model, that Enemy model gains a Stunned Marker. This Ki Feat may only be used once per model in any activation.
Requiem 2 Simple Aura Kairai models cannot be Deployed in the Aura. Models in the Aura cannot be Replaced with Kairai models.
Resolve of Rock 3 Active Personal This model gains Tireless and Construct until the End Phase.
Restitution 2 Active Target Until the End Phase, Target Friendly model with a Control Marker gains +1 to its Melee Pool and Ranged Pool while it has a Control Marker.
Retract 1 Instant Personal This model becomes Prone or if Prone, this model loses the Prone State
Riazzur's Flight 2 Active Special When this model succeeds in a melee attack roll, Place the Enemy model in its Deployment Zone, the Enemy model gains a Prone Marker. Make a Damage Roll as normal. Do not apply any of this model's Special Abilities to this Melee Exchange.
Rivalry 2 Active Target Target other Friendly Faction model with Rice Cost equal to this model gains +1 to its Melee Pool or Ranged Pool until the End Phase
Sacrifice 1 Simple Target Remove Target Friendly, non-Soulless, non-Insignificant model that you own from play. If you do, add 4 Ki Tokens to the Yuta of Yurei card.
Saihai 4 Active Pulse Any Friendly Blood Brother models in the Pulse (including this model) may immediately perform a Walk up to their Move Statistic in inches.
Salvation X Simple Aura Other models in the aura cannot be Killed. If a model in the Aura would have its final Wound Box marked, instead leave one box unmarked.
Same's Warning 2 Active Target Target model gains Sixth Sense until the End Phase
Savage Beating 2 Active Personal This model gains Combo Attack (0) until the current action is resolved.
Scorch the Earth Rank 1 Active Special Place the Scorched Earth template in BtB with this model. It is a Terrain element [Difficult, Obscuring, Zero]. Models entering this Terrain gain a Fire (3) Marker. Remove the Terrain element in the End Phase. Add 1 Void Counter to the Blessings of the Void Communal Card.
Scuttle 2 Active Personal Move this model 1".
Second Wind 1 Active Personal At the end of an activation in which this model declared a Charge action and caused Wounds in a Melee Exchange it gains an Activation Counter.
Seduction 2 Simple Target Target model gains Stupid until the End Phase.
Seed of Destruction 5 Simple Target Place 2 Seed Counters on Target Enemy model. Remove a Seed Counter each time the model activates, when the last Seed Counter is removed centre a 2" Pulse on the Target, deal 8 Damage split evenly (rounded down) between Enemy models in the Pulse. This model may not use this Ki Feat while any Enemy model has Seed Counters.
Set the Scene 1 Simple Special Place a piece of [Impassable, Blocking, Large], [Destructible] terrain that fits on a 50mm base onto the Battlefield. Remove it in the End Phase.
Shadow 2 Instant Pulse During an Enemy model's activation when it begins a movement in the Pulse, once the movement is completed this model may Walk up to its Move towards that model's final position.
Shadow Arts 2 Active Personal This model gains Lightfooted and Assassin until the end of the current activation.
Shadow Crows 2 Instant Special Place the Conjured Shadow Crows template in BtB with this model.
Shadow Rats 3 Simple Pulse Exchange positions of this model with any Friendly Rat model in the Pulse
Shadow Tendrils 3 Simple Target Target Enemy model suffers -3 Move until the End Phase.
Shadow Walk 1 Active Personal If this model is out of LoS of all enemy models, place it within 3" of it's current location.
Shapeshift 1 Active Special Replace this model with its other form (Fox Form
Shared Blessings of the Celestial Fang 1 Instant Special In the End Phase when this model takes Poison damage each Enemy model in BtB with this model also takes the same Poison Damage.
Shared Defences 3 Active Special This model and Friendly Phantom models gain Feint (1) and Dodge (1) until the end of the Melee Exchange.
Shared Reflexes 3 Active Special This model and Friendly Spectre models gain Brutal (1) and Parry (1) until the end of the Melee Exchange.
Shared Senses 3 Instant Special This model and Friendly Spectre models gain Aware and Ranged Defense (2) until the end of the current Activation.
Shared Technique 3 Active Special Melee Weapons used by this model and Friendly Phantom models gain Ki Block until the end of the current Activation.
Shiatsu 1 Active Target Remove one Berserk, Control, Frightened, Impetuous, Spirit Block or Stunned Marker from Target Non-Animal model.
Shrine Desecration 2 Active Personal Deploy a Desecrated Shrine in BtB with this model. It is a 30mm base, Clear - Normal, Destructible terrain piece with Believer [Shugenja](
Shroud X Complex Aura Enemy models that are not in the Aura cannot draw LoS to models completely inside the Aura. Models completely in the Aura do not block Enemy model's LoS.
Sick Em! 2 Active Special When Friendly Animal models Target or participate in a Melee Exchange with chosen Enemy model, they gain Bravery and Co-ordinated Attack [Friendly] until the End Phase.
Sidewinder 2 Instant Target Before a Melee Exchange, this model swaps positions with the Enemy model. Both models must remain in BtB. If Either model cannot fit in the space available, this Ki Feat cannot be used.
Signal 2 Active Pulse When you become the active player, before choosing a model to Activate, choose any number of Friendly Kabuki models in the Pulse to activate in the same single activation. Each model resolves any movement before any Melee Exchanges are resolved. Melee Exchanges are then resolved in the order the Controlling player chooses.
Silence of the Void Rank 3 Active Personal Use only in the Main Phase. Add 2 to this model's statistics until the End Phase. This is considered a Ki Boost. This Warband may use this Ki Feat only once per turn.
Simian Trickery 2 Active Personal If Niseru is within 6" of this model choose: • Place Niseru in BtB with this model. If this model is in BtB with an Enemy model, Niseru must also be placed in Bt with at least 1 Enemy model. • Place this model in BtB with Niseru. If Niseru is in BtB with an Enemy model, this model must also be placed in BtB with at least 1 Enemy model.
Sinister Web of the Jumping Spider 1 Simple Aura Poisoned Enemy models in the Aura cannot gain Activation Counters in the Main Phase.
Sister's Succour 2 Instant Pulse During an Enemy model's activation, when that model moves into BtB with another Friendly Princess model in the Pulse, move this model into BtB with that Enemy model by the shortest route. If it is not possible to put this model in BtB with the Enemy model this feat cannot be used.
Sisterly Bond 2 Complex Pulse Immediately Heal all Friendly Princesses in the Pulse to have the same number of marked Wound boxes as the least Wounded Friendly Princess model.
Skewer 2 Instant Personal When an Enemy model suffers Wounds in a Melee Exchange with this model, it may not move except to change facing until the End Phase.
Slice 3 Active Personal Until the end of this activation, this model's Kama weapon gains Bleed (
Slippery 1 Active Personal When this model makes a Disengage Action, it may double its melee pool. If it does, this model must allocate all dice to Defence. This Ki Feat may only be used once per activation.
Slipstream 2 Active Personal When this model Runs this activation, it may Move through other Friendly models. It may not end its Move occupying the same area as an Impassable Terrain element or another model. Any model moved through can Move 1".
Slither 2 Active Personal This model gains Agile and Evasive until the current action is resolved.
Smash Your Dreams 1 Instant Target Target model cannot benefit from the Brutal, Dodge, Feint, Kata, Lightning Reflexes, Parry, Prowess, or Reach traits until the end of the current activation.
Smite 2 Active Personal This model's Melee Weapons gain Slam Attack (0) until the current activation is resolved.
Snap Shot 3 Simple Personal This model immediately makes a Ranged Attack ignoring Reload markers on this model.
Snare 2 Instant Pulse When an Enemy model without Cloudwalk or Intangible, and not in BtB with a Friendly model, declares a Move in the Pulse, that model must make a Move Challenge Test (X). X is 8 for models declaring a Run or Charge Action. X is 7 otherwise. If it fails the model may not Move; if it was declaring an action, it loses an Activation Counter and its action is considered resolved. This is a Trap effect.
Sneak 2 Active Personal This model gains Evasive and Lightfooted until the End Phase.
Sojutsu 1 Instant Target Target Friendly Ashigaru gains Co-ordinated Attack [Ashigaru] until the current action is resolved.
Soothing Shomyo X Complex Aura Models in the Aura gain Immune [Berserk]. When rolling a Damage Roll against a Friendly model within the Aura, after the result is determined, roll an additional dice and then choose 1 dice to remove, use the remaining 2 dice for the Damage Roll.
Soul Fire 2 Simple Target Target Enemy model gains a number of Fire (1) Markers equal to the Success Level of the Test +1 and a Spirit Block Marker.
Soul Thirst 1 Instant Pulse When an Enemy model is Killed within the Pulse, this model may Heal a number of Wounds and gain a number of Ki Tokens equal to the removed model's Ki Statistic.
Sound the Advance! 2 Simple Pulse Friendly Loyal models in the Pulse gain Fear (6) until the End Phase.
Specialist Knowledge 1 Complex Personal A Friendly Samurai or Ashigaru model in BtB gains the Weighted Tetsubo Enhancement card if permitted.
Spider in Her Web 3 Simple Pulse Each Enemy model in the Pulse must make a Size Challenge Test (6) and if Unsuccessful gains an Immobilised Marker.
Spin 3 Active Personal This model's Ranged Weapon's Range Bands become
Spirit Absolution 2 Simple Target This model loses Soulless, Slow, Tough, and Rise. This effect expires in the End Phase. Target model not in BtB with a Friendly model gains an Impetous Marker, must declare a Walk action as its next activation, and must move directly towards this model with its full Move Statistic, changing facing so that this model is in LoS. If unable to perform a Walk action, it may activate without restriction.
Spirit Guardian 3 Instant Pulse When a Friendly model within the Pulse's area of effect is Targeted by an Enemy model's Ki Feat, change the Target to this model. Range is measured to the original Target.
Spirit Ward 2 Complex Aura While within this Aura, Kami and Asura models cannot move closer to this model.
Spiritual Conduit 1 Active Aura Friendly Ito Shisai models within the Aura can use this model as the point of origin for Targeted Ki Feats when this model is not in BtB with or within an Enemy model's ZoC.Use this model to draw LoS and Range for the feat.
Spotlight 1 Active Special You may Centre a 2" Aura on a Friendly Lantern. Kabuki models in the Aura gain Kata. Kabuki models outside the Aura gain Insignificant while the Aura is on the Battlefield. If this Ki Feat is used again, by any model, the Aura on the previous Lantern expires.
Spur On 2 Active Target Until the End Phase Target Friendly Animal model gains Rise (4) and loses the Aloof trait.
Stagger 1 Instant Personal This model gains Ranged Defence (1) and Sidestep Defence (0) until the end of the current activation.
Stand Behind Me! 1 Instant Personal This model grants Cover as if it were terrain until the end of the current activation.
Starless Midnight Chitin 3 Instant Personal This model gains Armour equal to its Fear Value until the end of the current activation.
Steal Vitality 5 Simple Target Target Enemy model loses an Activation Counter. Choose a Friendly model within 6, that model gains an Activation Counter.
Stir Emotion 2 Simple Target Target gains a number of the following Markers equal to the Success Level of the Opposed Test in the order given, up to one of each: Stunned, Impetuous, Frightened, Berserk.
Stolen Glory 3 Instant Pulse When a Friendly Onisho model deals damage in a Melee Exchange in the Pulse, if this model is not in BtB or an Enemy model's ZoC, once the Melee Exchange is resolved this model may immediately Charge the Enemy model. Neither model loses Activation Counters for this Charge or for participating in the Melee Exchange. If the Enemy model is removed from play only this model may use the Consume Soul Ki Feat this activation.
Storm Manipulation 2 Active Personal When this model declares a Ranged Attack Action choose one of the following until the Ranged Attack Action is resolved: • This model's Ranged Weapon's range bands become
Storm Path 2 Active Personal When this model Runs or Charges this activation, any model moved through gains a Stunned Marker and a Fire (1) Marker. During this movement, this model may move through Destructible terrain. If it does, remove the terrain from the battlefield.
Strafe 2 Active Personal This model gains Rapid Fire (2) until the until the current action is resolved.
Strangulation 4 Active Personal This model's Garrotte Weapon gains Critical Attack (0) and Powerful Attack (0).
Strip Soul X+1 Simple Target Target Enemy model gains one Spirit Block Marker and Insignificant until the End Phase. X is equal to the Ki Statistic of the Targeted Enemy model.
Stronger Than Hate Rank 1 Active Personal Until the end of the current activation, each time this model deals Damage in a Melee Exchange, the Enemy non-Satsui model loses an Activation Counter.
Stubbornness of Steel 3 Active Personal This model gains Rise (3) until the End Phase.
Subtle Dominance 1 Instant Target When Target model declares an action it must make a Ki Challenge Test (5), if it fails its activation ends and it loses an Activation Counter.
Summon Ice Kami 2 Instant Personal Summon a Ronin Kami of Reflection by Replacing this model (this model is removed from play). (You cannot have more models in play than the card has Wound Tracks). If this model was in a Melee Exchange, the Kami can neither be damaged nor deal damage this exchange.
Summon from the Shadows 6 Active Special Deploy a Horde Bakemono anywhere within 2" of this model. If there are no Bakemono cards available with a free wound track this feat cannot be used. This Warband may use this Ki Feat only once per turn.
Supplies 1 Simple Pulse Remove a Reload Marker from, or and an Ammo Token to, a model in the Pulse.
Surge 2 Active Special Call Lightning Ranged Attacks gain +1 Strength and Slam Attack (0) until the current activation is complete.
Suri-Ashi 2 Instant Personal After a Melee Exchange is complete, this model may move away from the Enemy model until it leaves its ZoC, at which point its movement ends.
Swallow Whole 5 Active Personal This feat must be declared before Initiative is determined in a Melee Exchange. If this model's Attack is successful, place the Enemy model Elsewhere. Affected Enemy models suffer one Wound (ignoring Tough) if they are Elsewhere in the End Phase. For each Wound taken, this model gains 1 Ki Token. When this model is removed from play for any reason, first place any affected models in BtB with this model. If this model is not on the Battlefield when it is removed from play, affected models gain Flank and return to play using that rule.
Sweep 2 Active Personal This model gains Sweep Attack (0) until the end of the current activation.
Swift Executor 2 Active Personal This model loses Insignificant until the end of this activation. If this model declares a Wait or Scenario Action this activation, it may Walk a distance equal to its Move Statistic before or after the Action.
Sworn Sisters 3 Active Target Target other Friendly Princess model gains an Activation Marker.
Tactical Counsel 1 Instant Special This model's Controller can re-roll the Tactical Roll at the start of any turn.
Tactical Master X Active Personal This model gains Command [Friendly](X/8") until the End Phase.
Tail Whip 2 Instant Target During an Enemy model's activation in which it enters BtB with this model or a Friendly Faction Shisai model in BtB with this model, that Enemy model gains a Stunned Marker. A model may only gain one Stunned Marker per activation as a result of this Ki Feat.
Takashi Koryu 1 Active Personal This model gains Critical Attack (1) until the current Melee Exchange is resolved.
Target Priority 4 Active Target Target model gains one Death Sentence Marker.
Taunt 1 Active Target Target Enemy model gains Aggressive until the End Phase.
Tax 2 Active Aura When an Enemy model within the Aura's area of effect uses a Ki Feat or Ki Boost, the cost in Ki Tokens is increased by 1, and this model gains 1 Ki Token.
Temporal Barrier 2 Active Aura While within the Aura, models gain Ranged Defence (2).
Ten-Uchi 3 Active Personal This model's weapons gain Unblockable (1) until the current action is resolved.
Tenacious 2 Active Personal This model gains Tough (+1) until the End Phase.
Territorial 1 Simple Target Target Enemy that is not an Animal model that is in BtB with an objective or in a Scenario Zone, must choose to either lose an Activation Counter or transfer 1 of its Ki Tokens to this model.
Terror Inducing Performance 1 Simple Aura Enemy models with Poison and Frightened Markers suffer -2 Melee penalty rather than -1 for Frightened.
Thanatophobia 3 Simple Pulse Frightened models in the Pulse take a Success Level 2 Damage Roll. X is equal to the number of Ki Tokens on this model after paying for this Ki Feat.
The Void Stares Back Rank 1 Simple Target Target non-Satsui Enemy model which has LoS to this model. Make a Success Level 4 Damage Roll on the Target model. Wounds caused by this Ki Feat ignore Armour. A model can only be targeted by this feat (from any source) once per turn. The Range of this feat may be measured from a Void Rift. If this feat causes any Wounds, add 1 Void Counter to the Blessings of the Void Communal Card.
Thrash Instant Personal Models in a Melee Exchange with this model lose the Dodge trait until the current action is resolved.
Threat 2 Simple Aura Enemy models ending a move in the Aura or Placed into the Aura must turn to directly face this model. This Model loses Camouflage while using this Ki Feat.
Three Shots Per Minute 3 Simple Personal This model removes all Reload Markers.
Thresher 2 Active Personal This model gains Indomitable (1) and Split Attack until the current action is resolved.
Tidal Flow 2 Active Personal Use this Ki Feat at the start of any Activation. Move this model up to 4" towards an Enemy table edge (any edge which touches an enemy deployment zone). At the end of this Activation, Move this model 4" towards the opposite table edge.
Tide Master 2 Activ Personal This model gains one of the following until the current Ranged Attack is resolved: *Ranged Weapon Bands become
Tiger Strike 2 Active Personal This model's Melee Weapons gain Bleed (
Time Reversal 3 Complex Special All other models gain up to 2 Activation Counters to a maximum of 2.
Time Skip 3 Complex Special Remove all Activation Counters from the board.
Time Spiral Rank 2 Instant Personal This model gains Cloudwalk, Sweep Attack (0), and Unblockable (1) until the end of the current action.
Time Splice Rank 3 Active Personal When this model successfully Damages an Opponent in a Melee Exchange, after the Melee Exchange is resolved, Place this model anywhere within 1" of the Enemy model and not in its LoS or within a Spirit Ward Aura (If this is not possible this feat cannot be used). If this model has a remaining Activation Counter after this activation is completed, you may become the Active Player again and begin this model's activation.
Time's Favour 3 Active Pulse Enemy models in the Pulse gain Slow until the current action is resolved.
To the Front! 2 Simple Aura Friendly Bushi models in the Aura do not suffer the Melee Penalty for having Run.
Tokkiko's Choice 1 Instant Pulse When an Enemy model that is not Soulless in the Pulse is Killed, Replace it with a Friendly Miyakomo's Echo.
Tornado 2 Instant Personal When a Friendly model within 2" is the Target of a failed Ranged Attack, immediately make a Ranged Attack. The Range Bands, Strength bonus and any applicable traits or unique effects on the model which failed the Ranged Attack are used instead of any such traits or effects on this model. This model ignores the effects of Ammo and Reload traits while resolving this Ki Feat.
Total Loyalty 2 Instant Personal This model gains Bodyguard [Samurai, Shisai](2") until the End Phase.
Touch the Silence Rank X Instant Special When this model is successfully attacked in a Melee Exchange, prevent X Wounds. For each Wound prevented the model making the attack suffers 1 Wound, ignoring Tough.
Touch the Void X Instant Special When this model is successfully attacked in a Melee Exchange, before the Damage Roll spend X Ki Tokens. X may not be greater than 3. For each Ki Token spent, prevent one Wound. For each Wound prevented the model making the attack suffers one Wound, ignoring Tough.
Trade 1 Simple Personal This model gains Channel (1
Tsukkakaru 3 Active Personal This model gains Banzai! until the current action is resolved.
Tsunami 2 Simple Pulse Enemy models in the Pulse must pass a Size Challenge Test (7), or be moved directly away from this Riku until they hit an Impassable terrain feature, a model which passes its Size Challenge Test or until they have moved 8". If another model is contacted by models being moved by this feat, it must make a Size Challenge (6) Test or be pushed along with the original model.
Twisting Your Mind 2 Active Special This model and Friendly Ningyo gain Regenerate (1) until the End Phase.
Two-Man Rule 2 Instant Pulse During an Enemy model's activation, when the Enemy model moves into BtB with another Friendly model in the Pulse, choose another different Friendly model in the Pulse. Move the chosen Friendly model into BtB with the Enemy model by the shortest route. If it is not possible to put the chosen Friendly model in BtB with the Enemy model, this feat cannot be used.
Umbrella Block 2 Instant Personal This model gains Parry (1) until the end of the current Melee Exchange
Unapproachable 2 Active Special Until the end of the current activation, increase the cost of special abilities of Enemy models in a Melee Exchange with this model by 1.
Unassailable 1 Instant Personal This model gains Indomitable (+2) until the End Phase.
Uncloak 2 Instant Personal Use this feat... • in the Starting Phase or • when this model is Targeted by an Enemy effect or • an Enemy model declares an action or resolves an effect that will bring it into BtB with this model ...while this model is undamaged. Replace this model with a Loyal Samurai you own that is currently Elsewhere, and place this model Elsewhere. This model gains the Flank trait and returns to play using those rules. If the Enemy Model initiated a Melee Exchange, it is now Surprised. Transfer State Markers, Activation Counters and any tokens to the Samurai's profile card.
Unholy Vitality 4 Simple Target Target model takes half its remaining Wounds, ignoring Durable (Rounded down) then gains a Activation Counter. lf used on an Enemy model you must succeed in an opposed Ki Test.
Unify 3 Active Target Target Friendly model gains Co-ordinated Attack [Friendly] until the End Phase.
Unleash Envy X Simple Special Summon and Deploy an Envy within 2" of this model. It may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. Place a number of Ki Tokens on Envy's profile card equal to the number spent for this Ki Feat instead of any from the Kami trait when deployed. There may only be one Friendly Envy in play at any time. This model cannot use this Ki Feat if there is already a Friendly Envy in play.
Unleash Gluttony X Simple Special Summon and Deploy a Gluttony within 2" of this model. It may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. Place a number of Ki Tokens on Gluttony's profile card equal to the number spent for this Ki Feat instead of any from the Kami trait when deployed. There may only be one Friendly Gluttony in play at any time. This model cannot use this Ki Feat if there is already a Friendly Gluttony in play.
Unleash Sloth X Simple Special Summon and Deploy a Sloth within 2" of this model. It may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. Place a number of Ki Tokens on Sloth's profile card equal to the number spent for this Ki Feat instead of any from the Kami trait when deployed. There may only be one Friendly Sloth in play at any time. This model cannot use this Ki Feat if there is already a Friendly Sloth in play.
Unleash Wrath X Simple Special Summon and Deploy a Wrath within 2" of this model. It may not be placed in an Enemy model's ZoC or in BtB with an Enemy model. Place a number of Ki Tokens on Wrath's profile card equal to the number spent for this Ki Feat instead of any from the Kami trait when deployed. There may only be one Friendly Wrath in play in play at any time. This model cannot use this Ki Feat if there is already a Friendly Wrath in play.
Unmoved 3 Active Personal This model gains Immovable and Tough (+1) until the End Phase.
Unnatural Sanguine Strength X Active Personal This model's Mandibles Melee Weapon gains +X Strength until the end of the current Activation.
Unreasonable Eight Foot Stride 2 Simple Personal Place this model in contact with any Webbed Ground Terrain.
Unseen Anger Rank 2 Instant Personal This model gains Lightning Reflexes until the current action is resolved.
Vault 2 Active Personal This model gains Cloudwalk until the End Phase.
Veteran 1 Instant Personal This model does not suffer Melee dice penalties due to States until the current Melee Exchange is resolved.
Vicious Strike 1 Active Personal This model's Melee Weapons gain Sharp (+1) until the current action is resolved.
Vital Strike 2 Active Personal This model's Melee Weapons gain Sharp (2) until the current activation is resolved.
Vitality 3 Instant Personal This model gains an Activation Counter.
Vivacity 3 Active Special This model gains an activation counter.
Voice of the Wind 2 Active Target Place Target Model within 1" of its current location. If the Target model is an Enemy, you must first succeed in an Opposed Ki Test with the Target model.
Wall of Water 1 Simple Aura Enemy models treat the Aura as [Difficult, Obscuring, Small] terrain and must pass a Size Challenge Test (6) to enter the BtB with this model, if the Test is failed that model may not enter BtB with this model this activation.
War Cry 2 Active Personal This model gains Fear (6) until the current action is resolved.
Warding Shomyo 3 Complex Aura This model gains Disturb Flow (1/6") until the End Phase and while within the Aura Enemy models cannot use Special Attacks or Defences.
Warning Bark 0 Instant Special Play in the Main Phase. Remove Prone Markers from Friendly models. Friendly Models cannot be Surprised for the Current Activation. Until the End Phase, Friendly Models Deploying gain one Activation Counter.
Warning Rattle 3 Instant Target During an Enemy model's activation in which it enters BtB with this model, that Enemy model gains a Frightened Marker. Remove the Frightened Marker in the End Phase.
Warrant 4 Simple Target Target Enemy model gains a Death Sentence Marker.
Wasp Punch 2 Instant Personal This model gains Strong until the end of the current Melee Exchange.
Weight of Shadows 2 Active Personal This model gains Strong until the current action is resolved.
Whirlwind Kick 3 Active Personal This model gains Indomitable (2) and Split Attack until the End Phase. Add 1 additional Attack die to each exchange when using Split Attack until the End Phase.
Whispers of the Void Rank 1 Instant Personal Use only in the Main Phase. Add 1 to this model's statistics until the current activation is complete. This is considered a Ki Boost.
Will of Yurei 2 Active Personal This model gains Disturb Flow (1/2") until the End Phase.
Wing Buffet 2 Active Pulse All models in the Pulse's area of effect must succeed in a Size Challenge Test (6) or be Moved D3" directly away from this model.
Yoko-Men 1 Active Personal Models involved in a Melee Exchange with this model lose the Dodge trait until the current action is resolved.